Harvesters are dirt cheap to build and can self-destruct on request if you don’t want them to continue harming the tiles around them. One of the first things you may notice about Greed Corp is that it’s relatively simple to understand the rules, partly because there are only a small handful of tools at your disposal. And in that scenario, all you can do is push for the win. A strict time limit forces you to think quickly and not spend too much time conjuring up elaborate strategies, while gold is such an essential part of the game that the board will be harvested until the number of tiles left can be counted on one hand. It’s these two features that ensure matches don’t take long to complete. When a tile loses all of its levels, it will collapse, leaving an empty void in its absence. After each turn, harvesters mine gold from all of its adjacent tiles as well as its own, but at a cost: mined tiles lose a level. You receive a lump sum of gold before each turn, but to obtain more, you have to build a harvester on a tile. Each match also takes place on a board of hexagonal tiles, with each tile having a set height of up to six levels. For starters, you only get sixty seconds per turn. Greed Corp is a turn-based strategy game designed in such a way that you don’t have to spend hours on end to emerge victorious in each battle. "Once you have mastered the basics of the game and can minimise the number of wrong button presses, Greed Corp is a solid, if unspectacular, strategy title at 800MSP."
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